A Case For Pizzazz In The Age Of Redundancy
Mike Carrozza wants you to play better games by fighting against the instinct to include every functional reprint of a card that works in your Commander deck.
Mike Carrozza wants you to play better games by fighting against the instinct to include every functional reprint of a card that works in your Commander deck.
Jay Annelli ruminates on the role of continuity in the enjoyment of Magic's story.
Ryan Carroll takes a look at how Magic's designers use game mechanics to convey the power of its villains.
JDB finds the love of Art through the help of Magic: The Gathering's art and artists.
Rediscovering the love for painting with the help of, well, 121 robots.
Cary grapples with what counts and what doesn't when a story's entire trajectory can be altered with a few words.
What can you learn from playing 1000 games?
By Rob Bockman I’ve made some difficult picks in my two decades of drafting. I’ve passed a Lightning...